NoteZ_技术博客 NoteZ_技术博客
🏠 首页
  • 📚 Web技术
  • 📋 Npm笔记
  • 📑 Markdown
  • 📄 Git笔记
  • 📝 Nginx文档
  • 📓 Linux文档
  • 📖 技术文档
  • 📜 其他文档
  • 🧊 NodeJs
  • 🎡 Express
  • 🔥 Rust
  • 🎉 Koa2
  • 🍃 MongoDB
  • 🐬 MySql
  • 🥦 Oracle
  • 🍁 Python
  • 🍄 JavaScript
  • 🌰 CSS
  • 🧄 HTML
  • 🥑 Canvas
  • 🌽 Nuxt
  • 🍆 React
  • 🥜 Vue
  • 🧅 TypeScript
  • 🌶️ AI
  • 📘 分类
  • 📗 标签
  • 📙 归档
⚜️ 在线编辑 (opens new window)
  • 📁 站点收藏
  • 📦 前端组件库
  • 📊 数据可视化
  • 🌈 开源插件
  • 🎗️ 关于我
  • 🔗 友情链接
GitHub (opens new window)

NoteZ_技术博客

前端界的小学生
🏠 首页
  • 📚 Web技术
  • 📋 Npm笔记
  • 📑 Markdown
  • 📄 Git笔记
  • 📝 Nginx文档
  • 📓 Linux文档
  • 📖 技术文档
  • 📜 其他文档
  • 🧊 NodeJs
  • 🎡 Express
  • 🔥 Rust
  • 🎉 Koa2
  • 🍃 MongoDB
  • 🐬 MySql
  • 🥦 Oracle
  • 🍁 Python
  • 🍄 JavaScript
  • 🌰 CSS
  • 🧄 HTML
  • 🥑 Canvas
  • 🌽 Nuxt
  • 🍆 React
  • 🥜 Vue
  • 🧅 TypeScript
  • 🌶️ AI
  • 📘 分类
  • 📗 标签
  • 📙 归档
⚜️ 在线编辑 (opens new window)
  • 📁 站点收藏
  • 📦 前端组件库
  • 📊 数据可视化
  • 🌈 开源插件
  • 🎗️ 关于我
  • 🔗 友情链接
GitHub (opens new window)
  • JavaScript笔记

    • ajax如何解决跨域问题
    • async与await语法
    • Axios 文件下载实现进度条功能
    • Axios 的各种请求方式及传参格式总结
    • axios简单使用
    • CommonJS与ES6 Module的导入与导出之间的区别
    • ES6 中 export,export default 和 import 区别及用法
    • Javascript - 如何循环遍历getElementsByClassName返回的所有DOM元素
    • JavaScript 实现 charts 缩放比例尺
    • javaScript 实现将文件流下载文件保存到本地
    • JavaScript 数组对象去重方法
    • JavaScript 生成 uuid
    • JavaScript 解析 get 请求 url 参成对象
    • JavaScript判断字符串中是否包含某个字符串
    • JavaScript判断是否为移动端浏览器
    • JavaScript复制内容到剪贴板的两种常用方法
    • JavaScript实现单词首字母大写的方法总汇
    • JavaScript对时间(time)、日期(date)格式转换
    • JavaScript数组去重方法总结
    • JavaScript数组类型(Array)操作方法汇总
    • JavaScript浅度和深度复制的实现方法
    • js 中的 ES5 面向对象
    • js 中的 ES6 面向对象
    • js 中的 new 命令原理
    • js 实现 iframe通信
    • js 实现将文本复制到粘贴板
    • js 异步操作
    • js 数组转为树形(tree)结构
    • js 文件分片上传
    • js 统计数组中元素的重复次数
    • JS 选中文本输入框的部分文本内容
    • js 面向对象总结
    • Js中的forEach()、map()、$.each()和$.map()之间异同
    • js中的多种数组去重性能对比总结
    • js判断移动端还是pc端
    • JS如何监听div的resize事件
    • js实现格式化JSON数据方法
    • js实现防抖与节流函数
    • Js将滚动条(scrollbar)保持在最底部的方法
    • JS异步编程进化之路
    • JS数组改变元素位置(互换、置顶、上移、下移)
    • js数组的简单使用
    • js文件单位大小转换
    • JS获取和修改url参数
    • JS获取浏览器信息
    • js获取浏览器可视区或页面大小的兼容性总结
    • JS读取本地文本文件(兼容各种浏览器)
    • js随机打乱数组
    • Promise 中的 async 与 await 特点
    • Promise封装请求
    • qs.stringify 的基本用法
    • Web worker 使用方法
    • window.open之浏览器新窗口打开
    • 使用 js 实现保存 .tree 文件到本地
    • 使用 JS 将数字转化成千分位
    • 使用 js 快速计算文件 hash 值
    • 使用 js 进行Base64编码、解码(js-base64)
    • 使用 setTimeout 解决 setInterval 计时器不准的问题
    • 使用js在树形(tree)结构中找到子节点的父级路径
    • 使用JS如何判断远程网络图片地址是否失效
    • 使用js操作浏览器cookie的设置,读取,删除
    • 使用JS解决PC端页面适配方案
    • 使用js递归生成树形结构
    • 使用原生js(input type = file)上传图片(Base64)限制大小、类型判断、像素判断
    • 关于JavaScript 数组的复制解析总结
    • 关于JavaScript数组方法使用总结
    • 内置对象
    • 前端 DOM 总结
    • 前端 js 基础总结
    • 前端使用 jszip 解压 .zip 文件获取 file 格式文件
    • 前端各种事件总结
    • 前端常用的JS(代码片段)小工具方法总结
    • 前端登录界面常用的JS小工具方法总结
    • 十六(16)进制与rgb颜色转换
    • 原生 JavaScript 实现 div 随意拖拽原生 JavaScript 实现 div 随意拖拽
    • 原生 JS 实现页面树形(tree)菜单展示功能
    • 原生js实现 table表格列宽拖拽
    • 原生js获取iframe中dom元素或父级元素
    • 如何使用 file-saver 导出文件到本地?
    • 如何使用js将目录路径list转成tree树结构
    • 实现对localStorage、sessionStorage高级封装
    • 将一维数组按指定长度转为二维数组
    • 将网站设为主页以及加入收藏功能实现方法
    • 总结 3 种 HTML 转 PDF 导出的方案
    • 比typeof运算符更准确的js类型判断
    • 浏览器模型
    • 监听滚动条事件-返回顶部的方法
    • 简析JavaScript中的事件委托问题
    • 返回顶部的通用Js方法
    • 非常实用的Js代码工具片段
    • JS_根据鼠标位置缩放元素、拖拽
    • js_登录验证码绘制
    • JS-以鼠标位置为中心的滑轮缩放-图片
    • js生成目录并实现目录节点跟随滚动高亮
    • 使用js实现标题跳转与复制实现方法
    • 使用原生js动态实现文件的上传功能
    • 使用原生js提取md中的图片信息
    • 3d-force-graph使用方法
      • Examples
      • Quick start
      • API reference
        • Initialisation
        • Data input
        • Container layout
        • Node styling
        • Link styling
        • Render control
        • Force engine configuration
        • Interaction
        • Utility
        • Input JSON syntax
      • Giving Back
    • js 前端(web)浏览器端读取文件目录
    • 原生js监听窗口大小变化
    • JS 中 Promise 用法(简要总结)
  • CSS笔记

  • HTML笔记

  • Canvas笔记

  • Nuxt笔记

  • React笔记

  • Vue笔记

  • TypeScript笔记

  • AI相关笔记

  • 开发文档
  • JavaScript笔记
NoteZ
2024-03-07
目录

3d-force-graph使用方法

# 3D Force-Directed Graph

NPM package (opens new window) Build Size (opens new window) NPM Downloads (opens new window)

A web component to represent a graph data structure in a 3-dimensional space using a force-directed (opens new window) iterative layout. Uses ThreeJS (opens new window)/WebGL for 3D rendering and either d3-force-3d (opens new window) or ngraph (opens new window) for the underlying physics engine.

See also the 2D canvas version (opens new window), VR version (opens new window) and AR version (opens new window).

And check out the React bindings (opens new window).

# Examples

  • Basic (opens new window) (source (opens new window))
  • Asynchronous load (opens new window) (source (opens new window))
  • Larger graph (~4k elements) (opens new window) (source (opens new window))
  • Directional arrows (opens new window) (source (opens new window))
  • Directional moving particles (opens new window) (source (opens new window))
  • Curved lines and self links (opens new window) (source (opens new window))
  • Auto-colored nodes/links (opens new window) (source (opens new window))
  • Text as nodes (opens new window) (source (opens new window))
  • Images as nodes (opens new window) (source (opens new window))
  • HTML in nodes (opens new window) (source (opens new window))
  • Custom node geometries (opens new window) (source (opens new window))
  • Gradient Links (opens new window) (source (opens new window))
  • Text in Links (opens new window) (source (opens new window))
  • Orbit controls (opens new window) (source (opens new window))
  • Fly controls (opens new window) (source (opens new window))
  • Camera automatic orbitting (opens new window) (source (opens new window))
  • Click to focus on node (opens new window) (source (opens new window))
  • Click to expand/collapse nodes (opens new window) (source (opens new window))
  • Fix nodes after dragging (opens new window) (source (opens new window))
  • Fit graph to canvas (opens new window) (source (opens new window))
  • Highlight nodes/links (opens new window) (source (opens new window))
  • Multiple Node Selection (opens new window) (source (opens new window))
  • Dynamic data changes (opens new window) (source (opens new window))
  • Node collision detection (opens new window) (source (opens new window))
  • Manipulate link force distance (opens new window) (source (opens new window))
  • Emit link particles on demand (opens new window) (source (opens new window))
  • Force-directed tree (DAG mode) (opens new window) (source (opens new window))
  • yarn.lock dependency graph (DAG mode) (opens new window) (source (opens new window))
  • Add external objects to scene (opens new window) (source (opens new window))
  • Bloom Post-Processing Effect (opens new window) (source (opens new window))
  • Pause / Resume animation (opens new window) (source (opens new window))

# Quick start

import ForceGraph3D from '3d-force-graph';
1

or using a script tag

<script src="//unpkg.com/3d-force-graph"></script>
1

then

const myGraph = ForceGraph3D();
myGraph(<myDOMElement>)
  .graphData(<myData>);
1
2
3

# API reference

# Initialisation

ForceGraph3d({ configOptions })(<domElement>)
1
Config options Description Default
controlType: str Which type of control to use to control the camera. Choice between trackball (opens new window), orbit (opens new window) or fly (opens new window). trackball
rendererConfig: object Configuration parameters to pass to the ThreeJS WebGLRenderer (opens new window) constructor. { antialias: true, alpha: true }
extraRenderers: array If you wish to include custom objects that require a dedicated renderer besides WebGL, such as CSS3DRenderer (opens new window), include in this array those extra renderer instances. []

# Data input

Method Description Default
graphData([data]) Getter/setter for graph data structure (see below for syntax details). Can also be used to apply incremental updates (opens new window). { nodes: [], links: [] }
jsonUrl([url]) URL of JSON file to load graph data directly from, as an alternative to specifying graphData directly.
nodeId([str]) Node object accessor attribute for unique node id (used in link objects source/target). id
linkSource([str]) Link object accessor attribute referring to id of source node. source
linkTarget([str]) Link object accessor attribute referring to id of target node. target

# Container layout

Method Description Default
width([px]) Getter/setter for the canvas width. <window width>
height([px]) Getter/setter for the canvas height. <window height>
backgroundColor([str]) Getter/setter for the chart background color. #000011
showNavInfo([boolean]) Getter/setter for whether to show the navigation controls footer info. true

# Node styling

Method Description Default
nodeRelSize([num]) Getter/setter for the ratio of node sphere volume (cubic px) per value unit. 4
nodeVal([num, str or fn]) Node object accessor function, attribute or a numeric constant for the node numeric value (affects sphere volume). val
nodeLabel([str or fn]) Node object accessor function or attribute for name (shown in label). Supports plain text or HTML content. Note that this method uses innerHTML internally, so make sure to pre-sanitize any user-input content to prevent XSS vulnerabilities. name
nodeVisibility([boolean, str or fn]) Node object accessor function, attribute or a boolean constant for whether to display the node. true
nodeColor([str or fn]) Node object accessor function or attribute for node color (affects sphere color). color
nodeAutoColorBy([str or fn]) Node object accessor function (fn(node)) or attribute (e.g. 'type') to automatically group colors by. Only affects nodes without a color attribute.
nodeOpacity([num]) Getter/setter for the nodes sphere opacity, between [0,1]. 0.75
nodeResolution([num]) Getter/setter for the geometric resolution of each node, expressed in how many slice segments to divide the circumference. Higher values yield smoother spheres. 8
nodeThreeObject([Object3d, str or fn]) Node object accessor function or attribute for generating a custom 3d object to render as graph nodes. Should return an instance of ThreeJS Object3d (opens new window). If a falsy value is returned, the default 3d object type will be used instead for that node. default node object is a sphere, sized according to val and styled according to color.
nodeThreeObjectExtend([bool, str or fn]) Node object accessor function, attribute or a boolean value for whether to replace the default node when using a custom nodeThreeObject (false) or to extend it (true). false

# Link styling

Method Description Default
linkLabel([str or fn]) Link object accessor function or attribute for name (shown in label). Supports plain text or HTML content. Note that this method uses innerHTML internally, so make sure to pre-sanitize any user-input content to prevent XSS vulnerabilities. name
linkVisibility([boolean, str or fn]) Link object accessor function, attribute or a boolean constant for whether to display the link line. A value of false maintains the link force without rendering it. true
linkColor([str or fn]) Link object accessor function or attribute for line color. color
linkAutoColorBy([str or fn]) Link object accessor function (fn(link)) or attribute (e.g. 'type') to automatically group colors by. Only affects links without a color attribute.
linkOpacity([num]) Getter/setter for line opacity of links, between [0,1]. 0.2
linkWidth([num, str or fn]) Link object accessor function, attribute or a numeric constant for the link line width. A value of zero will render a ThreeJS Line (opens new window) whose width is constant (1px) regardless of distance. Values are rounded to the nearest decimal for indexing purposes. 0
linkResolution([num]) Getter/setter for the geometric resolution of each link, expressed in how many radial segments to divide the cylinder. Higher values yield smoother cylinders. Applicable only to links with positive width. 6
linkCurvature([num, str or fn]) Link object accessor function, attribute or a numeric constant for the curvature radius of the link line. Curved lines are represented as 3D bezier curves, and any numeric value is accepted. A value of 0 renders a straight line. 1 indicates a radius equal to half of the line length, causing the curve to approximate a semi-circle. For self-referencing links (source equal to target) the curve is represented as a loop around the node, with length proportional to the curvature value. Lines are curved clockwise for positive values, and counter-clockwise for negative values. Note that rendering curved lines is purely a visual effect and does not affect the behavior of the underlying forces. 0
linkCurveRotation([num, str or fn]) Link object accessor function, attribute or a numeric constant for the rotation along the line axis to apply to the curve. Has no effect on straight lines. At 0 rotation, the curve is oriented in the direction of the intersection with the XY plane. The rotation angle (in radians) will rotate the curved line clockwise around the "start-to-end" axis from this reference orientation. 0
linkMaterial([Material, str or fn]) Link object accessor function or attribute for specifying a custom material to style the graph links with. Should return an instance of ThreeJS Material (opens new window). If a falsy value is returned, the default material will be used instead for that link. default link material is MeshLambertMaterial (opens new window) styled according to color and opacity.
linkThreeObject([Object3d, str or fn]) Link object accessor function or attribute for generating a custom 3d object to render as graph links. Should return an instance of ThreeJS Object3d (opens new window). If a falsy value is returned, the default 3d object type will be used instead for that link. default link object is a line or cylinder, sized according to width and styled according to material.
linkThreeObjectExtend([bool, str or fn]) Link object accessor function, attribute or a boolean value for whether to replace the default link when using a custom linkThreeObject (false) or to extend it (true). false
linkPositionUpdate([fn(linkObject, { start, end }, link)]) Getter/setter for the custom function to call for updating the position of links at every render iteration. It receives the respective link ThreeJS Object3d, the start and end coordinates of the link ({x,y,z} each), and the link's data. If the function returns a truthy value, the regular position update function will not run for that link.
linkDirectionalArrowLength([num, str or fn]) Link object accessor function, attribute or a numeric constant for the length of the arrow head indicating the link directionality. The arrow is displayed directly over the link line, and points in the direction of source > target. A value of 0 hides the arrow. 0
linkDirectionalArrowColor([str or fn]) Link object accessor function or attribute for the color of the arrow head. color
linkDirectionalArrowRelPos([num, str or fn]) Link object accessor function, attribute or a numeric constant for the longitudinal position of the arrow head along the link line, expressed as a ratio between 0 and 1, where 0 indicates immediately next to the source node, 1 next to the target node, and 0.5 right in the middle. 0.5
linkDirectionalArrowResolution([num]) Getter/setter for the geometric resolution of the arrow head, expressed in how many slice segments to divide the cone base circumference. Higher values yield smoother arrows. 8
linkDirectionalParticles([num, str or fn]) Link object accessor function, attribute or a numeric constant for the number of particles (small spheres) to display over the link line. The particles are distributed equi-spaced along the line, travel in the direction source > target, and can be used to indicate link directionality. 0
linkDirectionalParticleSpeed([num, str or fn]) Link object accessor function, attribute or a numeric constant for the directional particles speed, expressed as the ratio of the link length to travel per frame. Values above 0.5 are discouraged. 0.01
linkDirectionalParticleWidth([num, str or fn]) Link object accessor function, attribute or a numeric constant for the directional particles width. Values are rounded to the nearest decimal for indexing purposes. 0.5
linkDirectionalParticleColor([str or fn]) Link object accessor function or attribute for the directional particles color. color
linkDirectionalParticleResolution([num]) Getter/setter for the geometric resolution of each directional particle, expressed in how many slice segments to divide the circumference. Higher values yield smoother particles. 4
emitParticle(link) An alternative mechanism for generating particles, this method emits a non-cyclical single particle within a specific link. The emitted particle shares the styling (speed, width, color) of the regular particle props. A valid link object that is included in graphData should be passed as a single parameter.

# Render control

Method Description Default
pauseAnimation() Pauses the rendering cycle of the component, effectively freezing the current view and cancelling all user interaction. This method can be used to save performance in circumstances when a static image is sufficient.
resumeAnimation() Resumes the rendering cycle of the component, and re-enables the user interaction. This method can be used together with pauseAnimation for performance optimization purposes.
cameraPosition([{x,y,z}], [lookAt], [ms]) Getter/setter for the camera position, in terms of x, y, z coordinates. Each of the coordinates is optional, allowing for motion in just some dimensions. The optional second argument can be used to define the direction that the camera should aim at, in terms of an {x,y,z} point in the 3D space. The 3rd optional argument defines the duration of the transition (in ms) to animate the camera motion. A value of 0 (default) moves the camera immediately to the final position. By default the camera will face the center of the graph at a z distance proportional to the amount of nodes in the system.
zoomToFit([ms], [px], [nodeFilterFn]) Automatically moves the camera so that all of the nodes become visible within its field of view, aiming at the graph center (0,0,0). If no nodes are found no action is taken. It accepts three optional arguments: the first defines the duration of the transition (in ms) to animate the camera motion (default: 0ms). The second argument is the amount of padding (in px) between the edge of the canvas and the outermost node location (default: 10px). The third argument specifies a custom node filter: node => <boolean>, which should return a truthy value if the node is to be included. This can be useful for focusing on a portion of the graph. (0, 10, node => true)
postProcessingComposer() Access the post-processing composer (opens new window). Use this to add post-processing rendering effects (opens new window) to the scene. By default the composer has a single pass (RenderPass (opens new window)) that directly renders the scene without any effects.
lights([array]) Getter/setter for the list of lights to use in the scene. Each item should be an instance of Light (opens new window). AmbientLight (opens new window) + DirectionalLight (opens new window) (from above)
scene() Access the internal ThreeJS Scene (opens new window). Can be used to extend the current scene with additional objects not related to 3d-force-graph.
camera() Access the internal ThreeJS Camera (opens new window).
renderer() Access the internal ThreeJS WebGL renderer (opens new window).
controls() Access the internal ThreeJS controls object.
refresh() Redraws all the nodes/links.

# Force engine configuration

Method Description Default
forceEngine([str]) Getter/setter for which force-simulation engine to use (d3 (opens new window) or ngraph (opens new window)). d3
numDimensions([int]) Getter/setter for number of dimensions to run the force simulation on (1, 2 or 3). 3
dagMode([str]) Apply layout constraints based on the graph directionality. Only works correctly for DAG (opens new window) graph structures (without cycles). Choice between td (top-down), bu (bottom-up), lr (left-to-right), rl (right-to-left), zout (near-to-far), zin (far-to-near), radialout (outwards-radially) or radialin (inwards-radially).
dagLevelDistance([num]) If dagMode is engaged, this specifies the distance between the different graph depths. auto-derived from the number of nodes
dagNodeFilter([fn]) Node accessor function to specify nodes to ignore during the DAG layout processing. This accessor method receives a node object and should return a boolean value indicating whether the node is to be included. Excluded nodes will be left unconstrained and free to move in any direction. node => true
onDagError([fn]) Callback to invoke if a cycle is encountered while processing the data structure for a DAG layout. The loop segment of the graph is included for information, as an array of node ids. By default an exception will be thrown whenever a loop is encountered. You can override this method to handle this case externally and allow the graph to continue the DAG processing. Strict graph directionality is not guaranteed if a loop is encountered and the result is a best effort to establish a hierarchy. throws exception
d3AlphaMin([num]) Getter/setter for the simulation alpha min (opens new window) parameter, only applicable if using the d3 simulation engine. 0
d3AlphaDecay([num]) Getter/setter for the simulation intensity decay (opens new window) parameter, only applicable if using the d3 simulation engine. 0.0228
d3VelocityDecay([num]) Getter/setter for the nodes' velocity decay (opens new window) that simulates the medium resistance, only applicable if using the d3 simulation engine. 0.4
d3Force(str, [fn]) Getter/setter for the internal forces that control the d3 simulation engine. Follows the same interface as d3-force-3d's simulation.force (opens new window). Three forces are included by default: 'link' (based on forceLink (opens new window)), 'charge' (based on forceManyBody (opens new window)) and 'center' (based on forceCenter (opens new window)). Each of these forces can be reconfigured, or new forces can be added to the system. This method is only applicable if using the d3 simulation engine.
d3ReheatSimulation() Reheats the force simulation engine, by setting the alpha value to 1. Only applicable if using the d3 simulation engine.
ngraphPhysics([object]) Specify custom physics configuration for ngraph, according to its configuration object (opens new window) syntax. This method is only applicable if using the ngraph simulation engine. ngraph default
warmupTicks([int]) Getter/setter for number of layout engine cycles to dry-run at ignition before starting to render. 0
cooldownTicks([int]) Getter/setter for how many build-in frames to render before stopping and freezing the layout engine. Infinity
cooldownTime([num]) Getter/setter for how long (ms) to render for before stopping and freezing the layout engine. 15000
onEngineTick(fn) Callback function invoked at every tick of the simulation engine. -
onEngineStop(fn) Callback function invoked when the simulation engine stops and the layout is frozen. -

# Interaction

Method Description Default
onNodeClick(fn) Callback function for node (left-button) clicks. The node object and the event object are included as arguments onNodeClick(node, event). -
onNodeRightClick(fn) Callback function for node right-clicks. The node object and the event object are included as arguments onNodeRightClick(node, event). -
onNodeHover(fn) Callback function for node mouse over events. The node object (or null if there's no node under the mouse line of sight) is included as the first argument, and the previous node object (or null) as second argument: onNodeHover(node, prevNode). -
onNodeDrag(fn) Callback function for node drag interactions. This function is invoked repeatedly while dragging a node, every time its position is updated. The node object is included as the first argument, and the change in coordinates since the last iteration of this function are included as the second argument in format {x,y,z}: onNodeDrag(node, translate). -
onNodeDragEnd(fn) Callback function for the end of node drag interactions. This function is invoked when the node is released. The node object is included as the first argument, and the entire change in coordinates from initial location are included as the second argument in format {x,y,z}: onNodeDragEnd(node, translate). -
onLinkClick(fn) Callback function for link (left-button) clicks. The link object and the event object are included as arguments onLinkClick(link, event). -
onLinkRightClick(fn) Callback function for link right-clicks. The link object and the event object are included as arguments onLinkRightClick(link, event). -
onLinkHover(fn) Callback function for link mouse over events. The link object (or null if there's no link under the mouse line of sight) is included as the first argument, and the previous link object (or null) as second argument: onLinkHover(link, prevLink). -
onBackgroundClick(fn) Callback function for click events on the empty space between the nodes and links. The event object is included as single argument onBackgroundClick(event). -
onBackgroundRightClick(fn) Callback function for right-click events on the empty space between the nodes and links. The event object is included as single argument onBackgroundRightClick(event). -
linkHoverPrecision([int]) Whether to display the link label when gazing the link closely (low value) or from far away (high value). 1
enablePointerInteraction([boolean]) Getter/setter for whether to enable the mouse tracking events. This activates an internal tracker of the canvas mouse position and enables the functionality of object hover/click and tooltip labels, at the cost of performance. If you're looking for maximum gain in your graph performance it's recommended to switch off this property. true
enableNodeDrag([boolean]) Getter/setter for whether to enable the user interaction to drag nodes by click-dragging. Only supported on the d3 force engine. If enabled, every time a node is dragged the simulation is re-heated so the other nodes react to the changes. Only applicable if enablePointerInteraction is true and using the d3 force engine. true
enableNavigationControls([boolean]) Getter/setter for whether to enable the trackball navigation controls used to move the camera using mouse interactions (rotate/zoom/pan). true

# Utility

Method Description
getGraphBbox([nodeFilterFn]) Returns the current bounding box of the nodes in the graph, formatted as { x: [<num>, <num>], y: [<num>, <num>], z: [<num>, <num>] }. If no nodes are found, returns null. Accepts an optional argument to define a custom node filter: node => <boolean>, which should return a truthy value if the node is to be included. This can be useful to calculate the bounding box of a portion of the graph.
graph2ScreenCoords(x, y, z) Utility method to translate node coordinates to the viewport domain. Given a set of x,y,z graph coordinates, returns the current equivalent {x, y} in viewport coordinates.
screen2GraphCoords(x, y, distance) Utility method to translate viewport distance coordinates to the graph domain. Given a pair of x,y screen coordinates and distance from the camera, returns the current equivalent {x, y, z} in the domain of graph node coordinates.

# Input JSON syntax

{
    "nodes": [
        {
          "id": "id1",
          "name": "name1",
          "val": 1
        },
        {
          "id": "id2",
          "name": "name2",
          "val": 10
        },
        ...
    ],
    "links": [
        {
            "source": "id1",
            "target": "id2"
        },
        ...
    ]
}
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22

# Giving Back

paypal (opens new window) If this project has helped you and you'd like to contribute back, you can always buy me a ☕ (opens new window)!

#JavaScript
上次更新: 2024/08/13, 18:49:18
使用原生js提取md中的图片信息
js 前端(web)浏览器端读取文件目录

← 使用原生js提取md中的图片信息 js 前端(web)浏览器端读取文件目录→

最近更新
01
Gitea数据备份与还原
03-10
02
Linux 中使用 rsync 同步文件目录教程
03-10
03
Linux 使用 rsync 互相传输同步文件的简单步骤
03-08
更多文章>
Theme by Vdoing | Copyright © 2019-2025 NoteZ,All rights reserved | 冀ICP备2021027292号-1
  • 跟随系统
  • 浅色模式
  • 深色模式
  • 阅读模式